﻿using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using WickedFlame.Core;
using WickedFlame.Core.History;
using WickedFlame.Core.Shapes;
using WickedFlame.Core.Tools;

namespace WickedFlame.VecDraw.Views
{
	/// <summary>
	/// Interaction logic for ToolBarView.xaml
	/// </summary>
	public partial class ToolBarView : UserControl
	{
		public ToolBarView()
		{
			InitializeComponent();
		}

		private void UserControl_Loaded(object sender, RoutedEventArgs e)
		{
		}

        private void UserControl_PreviewKeyDown(object sender, System.Windows.Input.KeyEventArgs e)
        {
        }
	}
}
